Avatar
(All)
Sphere: All
Level: 7
Range: 0 yds.
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: Caster
Saving Throw: Special
Avatar is a very dangerous spell for the caster himself. When cast the Priest opens himself to the direct power of the god. If accepted, the Priest is temporarily granted a limited access to the Primal Power of the god. For the duration of the spell, the priest can cast any number of Clerical spells of any level with a -4 to all saves against them. He has 400 hit points and an armor class of -10. It requires a +3 or better weapon to hit the priest, and then he takes only the magical bonus in damage. He is immune to all spells that allow a saving throw, and has a save of 3 against those that do not allow a save. He can access any of the god's minor powers, or access one major or prime power once. Use of a major or prime power negates the spell at will cost the priest greatly.
The Priest must make a save vs 5d6 on their Wisdom to successfully use the spell. The duration of the Avatar is from 1- 10 rounds, and will be terminated, or allowed to continue at the god's pleasure. No moral can withstand the primal power for more rounds than they have Constitution points. The Priest burns one Constitution point for each round the Avatar spells lasts. Those Constitution points are lost permanently. They can be restored with a Restoration spell however.
When the spell ends the Priest must make a System Shock check at their new Constitution score. Failing this check means the death of the priest. In the rare occasions when the god intervenes directly and keeps the spell going for more than the ten rounds or the priest has a Constitution that low, the Priest might be consumed by the spell. Any priest that is reduced to zero Constitution by the spell is forever dead. Their body consumed physically by divine power. Use of a major or prime power by the Priest will burn an additional number of points. Major powers will cost three Constitution points, prime powers from 5 to 9 points. Again, any mortal reduced to zero Constitution is forever dead.
On the positive side, anyone that is consumed in an Avatar spell is considered a saint of the religion.
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Mass Heal
(Alteration)
Sphere: Healing
Level: 7
Range: 0
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: 50 yard radius
Saving Throw: None
This spell gives the benifit of a Cure Seroius Wounds spell (2d8+1 hit points) to all living creatures within 50 yards of the casting priest.
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The Above is a work of fiction. All persons and creatures are fictional, any resemblance to persons living or dead is coincidental.
Copyright Garry Stahl: Jan 1996. All rights reserved, re-print only with permission.