Author's Note: This is a complete player character class. It may or my not fit in with every Dungeonmaster's idea of how a class should be created or used. Extreme care should be used in inserting this class into any existing campaign as it could easily disrupt the game balance of that campaign. Be warned, until you have completely read this class, including any spells, do not say yes to it being used in your game.
Credits: The majority of the spells used in this class are from the AD&D second edition Player's Handbook. Additional spells are selected from the Tome of Magic. These spells are copyright WotC. Some are modified from their original wording. The balance of the spells are created by myself, and players in my game past and present, and are copyright to their respective creators attributed or not.
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Spells in italic type are reversible
Spell Level
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2 -
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9
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Anti-Vermin Barrier | Detect Poison | Night Wards |
Cat Spirit | Divining Rod | Pattern Weave |
Charm Creature | Easy Death | Purify Item |
Comeliness | Find Familiar | Sleep |
Comfort 1 | Identify | Speak with Animals |
Comprehend Language | Improve Fertility | Stinking Cloud |
Continual Light | Know Direction | Tingling Limb |
Detect Evil/Good | Locate Animal or Plant | Unseen Servant |
Detect Invisible | Meditation | Write |
Detect Magic | Magic Aura |
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Alter Self | Frisky Chest | Personal Reading |
Circle of Power | False Trap | Plant Growth |
Clairaudience | Forget | Predict Weather |
Clairvoyance | Hesitation | Protection form Normal Missiles |
Cure Light Wounds | Hold Creature | Seduction |
Detect Spirit | Invisibility | Speak With Plants |
Dispel Magic | Lighten Load | Weighty Chest |
Dumbness | Lots | Whispering Wind |
Fastidiousness | Nap |
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Animal Magnetism | Fools Gold | Purify Food and Drink |
Auric Sight | Greater Night Wards | Repulsion |
Calm | Hypochondria | Rigid Thinking |
Comfort 2 | Invisibility Purge | Sleeping Limb |
Cure Disease | Moment Reading | Squeaking Floors |
Dissension's Feast | Neutralize Poison | Summon Aminals 1 |
Dissipation | Polymorph Others | Water Breathing |
Detect Lie | Polymorph Self |
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Anti-Animal Shell | Invisible Terrain | Stoneskin |
Circle of Privacy | Legend Lore | Summon Aminal 2 |
Compulsive Order | Locate Object | Summon Elemental |
Control Temperature | Obscurement | Tanglefoot |
Dispel Charm | Reflecting Pool | Thief's Lament |
Divination | Remove Curse | Tree Steed |
Emotion | Sex Swap | Wall of Thorns |
Fire Purge | | |
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Anti-Plant Shell | Extension | Summon Animals 3 |
2D Sight | Lostness | Teleport |
Body Image Distortion | Magic Jar | True Seeing |
Control Winds | Minor Circle of Protection | Water To Dust |
Disavow Limb | Paralyze | Wind Weave |
Dreamquest | Project Image |
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Contingency | Mania | Spirit Trap |
Disorganization | Metal to Wood | Stone to Flesh |
Lessor Gate | Phobia | Summon Genie |
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Bodyguards | Limited Wish | Power Word Sleep |
Dream Journey | Major Circle of Protection | Rejuvenation |
False Aura | Minor Enchantment | Spell Shield 1 |
Foresight | Minor Gate | Weather Weave |
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Anti-mana Shell | Major Gate | Seek |
Curse | Permanent | Spell Shield 2 |
Geas | Polymorph Any Object | Symbol |
Genus Loci | Power Word Stun |
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Banish | Greater Gate | Spell Shield 3 |
Enchantment | Shapechange | Wish |
Greater Circle of Protection | Simulacrum | Youth |
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The Above is a work of fiction. All professions are fictional, any resemblance to professions living or dead is coincidental.
Copyright © Garry Stahl: December 2000. All rights reserved, re-print only with permission. |