Vampire Form (Alteration)
Sphere: Necromantic
Level: 7
Range: 0
Components: V, S, M
Duration: 3 turns/level
Casting Time: 1 turn
Area of Effect: Self
Saving Throw: None
On casting this spell the cleric assumes the form, powers and weaknesses of a Vampire. The Cleric will gain the abilities of a "Full" Vampire. The form lasts until either the duration runs out, the cleric chooses to end the spell, or the spell is dispelled in some manner. The cleric cannot shift back and forth from Vampire to normal. The cleric retains his own hit points but gains the benefit of the Vampire's Armor Class. All other stats are adjusted as if the cleric where a Vampire in fact, and return to normal when the spell ends.
Upon casting the spell the cleric must drink a quantity of fresh mammalian blood before the duration ends or suffer a coma. There is no save against this effect. If killed in Vampire form they cannot be raised.
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The Above is a work of fiction. All ethics are fictional, any resemblance to ethics living or dead is coincidental.
Copyright Garry Stahl: May 1997. All rights reserved, re-print only with permission.