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Star Trek Character Information Sheet

 

A Picture of Captain Hailey

Starring James Belushi as Jay P. Hailey

Photomanipulation by Michael Gray

 

Jay's First Appearance is in Star Trek: Outwardly Mobile Episode #1 The Holly Hop Incident

Availability: Cameos - Please ask

Character: Jay P. Hailey
Created by Jay P. Hailey
Race: Human
Planet: Earth (Southern California, Redondo Beach)

Build:
Medium, tending towards stocky.

Skin coloring: Fair

Date of Birth: 12, Dec, 2316

Birthplace:
Redondo Beach, CA, North American Union, Earth

Rank:
Captain As of 44603.0 June 3rd 2367

Position:

Commanding Officer

Current Assignment:
USS Harrier NCC-45657

Distinguishing Marks (scars, etc.)
His knee had to be rebuilt after an industrial accident.

Description:
A man of just slightly less than average height and slightly above average weight (yeah, right) Hailey tends toward hairy and unimpressive. His hair is kept cropped short. He looks rumpled and comfortable, and on personal time prefers loud colors on over sized clothes.

Routine Activities:
Studying. Captain Hailey has always had an interest in current affairs and history. He also studies new engineering manuals and Klingon history.

Likes/Interests/Hobbies:
Hailey still maintains an interest in Engineering. He is also interested in Klingon history and sometimes, music.

Skills/Training/Professional Skills:
Hailey is a trained engineer. He is also an able administrator.

Group Affiliations:
Starfleet.

Personality:
At his heart Hailey is an imaginative, inventive engineer, who doesn't follow through his projects well enough. This is covered over with a heavy layer of self discipline and straight forward by-the-book proceduralism. Hailey tends to be mild and overly prone to Self-Examination.

Hailey has a deep streak of boy-scout and Paladin, which has been covered over by a layer of cynicism and distance.

Ambitions and Goals:
To successfully see his ship through.

Psychological Quirks and Problems:
Hailey doesn't believe that he deserves to be a Captain, or is truly capable of it. He has made up his mind to fake it as well as possible.

Physical Problems:
None

Parents/Relatives:
Captain Hailey's mother is wealthy real estate magnate on Earth. His Father is a retired Starfleet Engineer, and part time civil Engineer around the Federation.

Enemies (And Why):
The usual Starfleet enemies.

History and Experiences Which have Affected Character Greatly:


Born 2316

Education:

Educated in Community Schools around Southern California

High School Undefined as of yet.

Career History:
Entered academy 2334 (age 18)

Hailey was an average student. He was a good student in ethics but noted for a certain lack of flexibility. He had a flair for engineering and history, enough to make him mildly above average. His skills in Astro navigation, sciences and diplomacy were either average or below average.
Finished Academy 2339, graduating about the dead middle of the class.

Cadet Cruise 2339 - 2341
USS Excelsior NCC - 2000
His OER = "Good" Passed promoted to Ensign.

No incidents currently noted.

Tour 1 GXC. USS Enterprise NCC-1701-C. 1 year (2341 - 2343) OER Neutral Promoted to Lt jg

Hailey and the Enterprise-C crew took part in an intervention at the Colony Limrin. Hailey makes a point of tracking down the stories of The Heroes of the Limrin Revolution afterwards.

Tour 2 GXC, USS Horizon. 5 years (2343 - 2348)
OER Neutral Captain Necheyev

Whether this is the Current Admiral Necheyev is unknown

Tour 3 GXC, USS Scorpion, 6 years (2348 - 2354)
OER Neutral Promoted to Lt.

During the Cardassian War, Hailey takes part in an away mission, and gets in his first serious fire fight. His team fights a desperate, stranded squad of Cardassian Soldiers, only to find the fight was motivated by the Cardassians' fear of mistreatment by Starfleet. Hailey becomes a closet pacifist after this, seeking nonviolent solutions to problems.

Goes to Command School (2354 -2355)
Promoted to Lt Commander

Tour 4 GXC, USS Akagi NCC - 62158, 4 years (2355 -2359)
OER Good Chief Engineer Commodore Naraht

Hailey during this time is a typical Chief engineer, in love with his ship and convinced that the Captain needlessly abuses it. Despite this he proves a useful if somewhat bland officer.

No specific incidents noted, yet

Tour 5 Colonial Operations Command 5 years (2359 - 2364)
Promoted to Commander
Command Benson Starfleet Reserve Facility
OER neutral

Hailey elbowed his way into a command posting and wound up shelved in a back water post.

Hailey considers that his career stalled at this point and isn't really a good sport about it.

No incidents noted, yet.

Tour 6 Starfleet Command 3 years (2364-2367)
OER Good Admiral Quinn

Hailey spent time sorting old documents and reclassifying them, gaining an interesting knowledge of some top secret Federation doings from history.


Afterwards, Hailey became a staff officer for Admiral Quinn, the Chief of Operations, investigating classified projects, and areas where the Admiral needed a less overt eye. In this Role, Hailey replaced Commander Dexter Remmick, who was killed by an alien infiltration force. When Hailey left he was replaced by Commander Benjamin Sisko, a recent survivor of Wolf 359.

Tour 7 GXC USS Harrier NCC - 45657 (2367 - Onward)
Promoted to Captain.
Command of USS Harrier,

Hailey takes command of the Starship Harrier as detailed in the stories in Star Trek - Outwardly Mobile.

Jay P Hailey's Hero Sheet:

Value Characteristic Points
10 STR 0
12 DEX 6
12 CON 4
10 BODY 0
15 INT 5
12 EGO 4
14 PRE 4
14 COM 2
2 PD 0
2 ED 0
2.2 SPD 0
4 REC 0
24 END 0
21 STUN 0
  Total 25

Points Skills, Talents, Perks Roll
3 Scholar  
1 Starship License  
3 Federal/National Police Powers  
2 Area Knowledge: San Francisco 11-
2 Area Knowledge: U.F.P. 11-
1 Astrogation 8-
7 Bureaucratics 14-
1 Combat Piloting 8-
5 Computer Programming 13-
3 Electronics 11-
4 Professional Skill: Engineer 13-
3 Spaceman 12-
1 Beam Weapons  
1 Ship-to-Ship Weapons  
1 Knowledge Skill: Artificial Gravity 11-
1 Knowledge Skill: Communications Systems 11-
1 Knowledge Skill: Computer Systems 11-
1 Knowledge Skill: Force Field Systems 11-
1 Knowledge Skill: Ambassador Class Starships 11-
1 Knowledge Skill: Apollo Class Starships 11-
1 Knowledge Skill: Constellation Class Starships 11-
1 Knowledge Skill: Rigel Class Starships 11-
1 Knowledge Skill: Excelsior Class Starships 11-
1 Knowledge Skill: Miranda Class Starships 11-
1 Knowledge Skill: Impulse Drive Systems 11-
1 Knowledge Skill: Klingon Culture 11-
1 Knowledge Skill: Klingon Philosophy 11-
1 Knowledge Skill: Life Support/Medical Systems 11-
1 Knowledge Skill: Military Ettiquite 11-
1 Knowledge Skill: Political Figures of the UFP 11-
1 Knowledge Skill: Power Systems 11-
1 Knowledge Skill: Races of the UFP 11-
1 Knowledge Skill: Shuttlecraft 11-
1 Knowledge Skill: Transporter Systems 11-
1 Knowledge Skill: UFP Law 11-
1 Knowledge Skill: UFP History 11-
1 Knowledge Skill: Vulcan Culture 11-
1 Knowledge Skill: Vulcan History 11-
1 Knowledge Skill: Warp Drive Systems 11-
0 Language: Klingon 1
0 Language: Vulcan 1
3 Paramedic 12-
3 Persuasion 12-
2 Science: Astronomy 11-
2 Science: Mathematics 11-
2 Science: Physics 11-
3 Tactics 12-
3 Survival 11-
3 Systems Operation 12-
3 Vacc-Suit 11-
1 Small Ground Vehicles  
3 Climbing 11-
3 Concealment 12-
3 Conversation 12-
3 Deduction 12-
3 Shadowing 11-
3 Stealth 11-
1 Small Ground Vehicles  
0 English (Native Accent)  
3 Transport Familiarities  
(2) Space Vehicles  
(1) Freefall  
5 +1 level w/Only for DCV  
0 Language: Standard 2
3 Leadership 12-
117 Total Skills, Talents, Perks  

100+ Disadvantages
5 Hunted: Enemies of the Federation (8-); Capabilities: As Powerful, 10; Geographical Area: Limited, -5
10 Watched: Starfleet Command (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½; Punishment: Mild, -5
15 Phys. Lim.: Subject to Orders (Frequently, Greatly)
5 Psych. Lim.: Starfleet Code of Honor (Uncommon, Moderate)
5 Psych. Lim.: I don't really belong here. (Uncommon, Moderate)
40 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base
  25 + 117 = 142 140 = 40 + 100

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
4 4 4 0 2/0 2/0 6, 12

Disclaimer: Paramount owns all things Trek. I claim original characters and situations in this material for me.

Jay P. Hailey

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