Star Trek Character Information Sheet
Jay's First Appearance is in Star Trek: Outwardly Mobile Episode #1 The Holly Hop Incident
Availability: Cameos - Please ask
Character: Jay P. Hailey
Created by Jay P. Hailey
Race: Human
Planet: Earth (Southern California, Redondo Beach)
Build:
Medium, tending towards stocky.
Skin coloring: Fair
Date of Birth: 12, Dec, 2316
Birthplace:
Redondo Beach, CA, North American Union, Earth
Rank:
Captain As of 44603.0 June 3rd 2367
Position:
Commanding Officer
Current Assignment:
USS Harrier NCC-45657
Distinguishing Marks (scars, etc.)
His knee had to be rebuilt after an industrial accident.
Description:
A man of just slightly less than average height and slightly above average weight
(yeah, right) Hailey tends toward hairy and unimpressive. His hair is kept cropped
short. He looks rumpled and comfortable, and on personal time prefers loud colors
on over sized clothes.
Routine Activities:
Studying. Captain Hailey has always had an interest in current affairs and history.
He also studies new engineering manuals and Klingon history.
Likes/Interests/Hobbies:
Hailey still maintains an interest in Engineering. He is also interested in
Klingon history and sometimes, music.
Skills/Training/Professional Skills:
Hailey is a trained engineer. He is also an able administrator.
Group Affiliations:
Starfleet.
Personality:
At his heart Hailey is an imaginative, inventive engineer, who doesn't follow
through his projects well enough. This is covered over with a heavy layer of
self discipline and straight forward by-the-book proceduralism. Hailey tends
to be mild and overly prone to Self-Examination.
Hailey has a deep streak of boy-scout and Paladin, which has been covered over by a layer of cynicism and distance.
Ambitions and Goals:
To successfully see his ship through.
Psychological Quirks and Problems:
Hailey doesn't believe that he deserves to be a Captain, or is truly capable
of it. He has made up his mind to fake it as well as possible.
Physical Problems:
None
Parents/Relatives:
Captain Hailey's mother is wealthy real estate magnate on Earth. His Father
is a retired Starfleet Engineer, and part time civil Engineer around the Federation.
Enemies (And Why):
The usual Starfleet enemies.
History and Experiences Which have Affected Character Greatly:
Born 2316
Education:
Educated in Community Schools around Southern California
High School Undefined as of yet.
Career History:
Entered academy 2334 (age 18)
Hailey was an average student. He was a good student in ethics but noted for
a certain lack of flexibility. He had a flair for engineering and history, enough
to make him mildly above average. His skills in Astro navigation, sciences and
diplomacy were either average or below average.
Finished Academy 2339, graduating about the dead middle of the class.
Cadet Cruise 2339 - 2341
USS Excelsior NCC - 2000
His OER = "Good" Passed promoted to Ensign.
No incidents currently noted.
Tour 1 GXC. USS Enterprise NCC-1701-C. 1 year (2341 - 2343) OER Neutral Promoted to Lt jg
Hailey and the Enterprise-C crew took part in an intervention at the Colony Limrin. Hailey makes a point of tracking down the stories of The Heroes of the Limrin Revolution afterwards.
Tour 2 GXC, USS Horizon. 5 years (2343 - 2348)
OER Neutral Captain Necheyev
Whether this is the Current Admiral Necheyev is unknown
Tour 3 GXC, USS Scorpion, 6 years (2348 - 2354)
OER Neutral Promoted to Lt.
During the Cardassian War, Hailey takes part in an away mission, and gets in his first serious fire fight. His team fights a desperate, stranded squad of Cardassian Soldiers, only to find the fight was motivated by the Cardassians' fear of mistreatment by Starfleet. Hailey becomes a closet pacifist after this, seeking nonviolent solutions to problems.
Goes to Command School (2354 -2355)
Promoted to Lt Commander
Tour 4 GXC, USS Akagi NCC - 62158, 4 years (2355 -2359)
OER Good Chief Engineer Commodore Naraht
Hailey during this time is a typical Chief engineer, in love with his ship and convinced that the Captain needlessly abuses it. Despite this he proves a useful if somewhat bland officer.
No specific incidents noted, yet
Tour 5 Colonial Operations Command 5 years (2359 - 2364)
Promoted to Commander
Command Benson Starfleet Reserve Facility
OER neutral
Hailey elbowed his way into a command posting and wound up shelved in a back water post.
Hailey considers that his career stalled at this point and isn't really a good sport about it.
No incidents noted, yet.
Tour 6 Starfleet Command 3 years (2364-2367)
OER Good Admiral Quinn
Hailey spent time sorting old documents and reclassifying them, gaining an interesting knowledge of some top secret Federation doings from history.
Afterwards, Hailey became a staff officer for Admiral Quinn, the Chief of Operations,
investigating classified projects, and areas where the Admiral needed a less
overt eye. In this Role, Hailey replaced Commander Dexter Remmick, who was killed
by an alien infiltration force. When Hailey left he was replaced by Commander
Benjamin Sisko, a recent survivor of Wolf 359.
Tour 7 GXC USS Harrier NCC - 45657 (2367 - Onward)
Promoted to Captain.
Command of USS Harrier,
Hailey takes command of the Starship Harrier as detailed in the stories in Star Trek - Outwardly Mobile.
Jay P Hailey's Hero Sheet:
Value | Characteristic | Points |
10 | STR | 0 |
12 | DEX | 6 |
12 | CON | 4 |
10 | BODY | 0 |
15 | INT | 5 |
12 | EGO | 4 |
14 | PRE | 4 |
14 | COM | 2 |
2 | PD | 0 |
2 | ED | 0 |
2.2 | SPD | 0 |
4 | REC | 0 |
24 | END | 0 |
21 | STUN | 0 |
Total | 25 |
Points | Skills, Talents, Perks | Roll |
3 | Scholar | |
1 | Starship License | |
3 | Federal/National Police Powers | |
2 | Area Knowledge: San Francisco | 11- |
2 | Area Knowledge: U.F.P. | 11- |
1 | Astrogation | 8- |
7 | Bureaucratics | 14- |
1 | Combat Piloting | 8- |
5 | Computer Programming | 13- |
3 | Electronics | 11- |
4 | Professional Skill: Engineer | 13- |
3 | Spaceman | 12- |
1 | Beam Weapons | |
1 | Ship-to-Ship Weapons | |
1 | Knowledge Skill: Artificial Gravity | 11- |
1 | Knowledge Skill: Communications Systems | 11- |
1 | Knowledge Skill: Computer Systems | 11- |
1 | Knowledge Skill: Force Field Systems | 11- |
1 | Knowledge Skill: Ambassador Class Starships | 11- |
1 | Knowledge Skill: Apollo Class Starships | 11- |
1 | Knowledge Skill: Constellation Class Starships | 11- |
1 | Knowledge Skill: Rigel Class Starships | 11- |
1 | Knowledge Skill: Excelsior Class Starships | 11- |
1 | Knowledge Skill: Miranda Class Starships | 11- |
1 | Knowledge Skill: Impulse Drive Systems | 11- |
1 | Knowledge Skill: Klingon Culture | 11- |
1 | Knowledge Skill: Klingon Philosophy | 11- |
1 | Knowledge Skill: Life Support/Medical Systems | 11- |
1 | Knowledge Skill: Military Ettiquite | 11- |
1 | Knowledge Skill: Political Figures of the UFP | 11- |
1 | Knowledge Skill: Power Systems | 11- |
1 | Knowledge Skill: Races of the UFP | 11- |
1 | Knowledge Skill: Shuttlecraft | 11- |
1 | Knowledge Skill: Transporter Systems | 11- |
1 | Knowledge Skill: UFP Law | 11- |
1 | Knowledge Skill: UFP History | 11- |
1 | Knowledge Skill: Vulcan Culture | 11- |
1 | Knowledge Skill: Vulcan History | 11- |
1 | Knowledge Skill: Warp Drive Systems | 11- |
0 | Language: Klingon | 1 |
0 | Language: Vulcan | 1 |
3 | Paramedic | 12- |
3 | Persuasion | 12- |
2 | Science: Astronomy | 11- |
2 | Science: Mathematics | 11- |
2 | Science: Physics | 11- |
3 | Tactics | 12- |
3 | Survival | 11- |
3 | Systems Operation | 12- |
3 | Vacc-Suit | 11- |
1 | Small Ground Vehicles | |
3 | Climbing | 11- |
3 | Concealment | 12- |
3 | Conversation | 12- |
3 | Deduction | 12- |
3 | Shadowing | 11- |
3 | Stealth | 11- |
1 | Small Ground Vehicles | |
0 | English (Native Accent) | |
3 | Transport Familiarities | |
(2) | Space Vehicles | |
(1) | Freefall | |
5 | +1 level w/Only for DCV | |
0 | Language: Standard | 2 |
3 | Leadership | 12- |
117 | Total Skills, Talents, Perks |
100+ | Disadvantages |
5 | Hunted: Enemies of the Federation (8-); Capabilities: As Powerful, 10; Geographical Area: Limited, -5 |
10 | Watched: Starfleet Command (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Actions: Only Watching, ×½; Punishment: Mild, -5 |
15 | Phys. Lim.: Subject to Orders (Frequently, Greatly) |
5 | Psych. Lim.: Starfleet Code of Honor (Uncommon, Moderate) |
5 | Psych. Lim.: I don't really belong here. (Uncommon, Moderate) |
40 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
25 | + | 117 | = | 142 | 140 | = | 40 | + | 100 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
4 | 4 | 4 | 0 | 2/0 | 2/0 | 6, 12 |
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