Re: The Lefyt
Posted: Tue Jul 03, 2018 6:45 pm
Profile Sudeqed Jumoji Beta 2 LP 5
JB2 - Sudeqed
(Soo-duh-ked)
Created by:
Jay
Location: Lefyt Sector, Jumoji Beta #2
Number of Members:
About 500 million people. Down from a lot more.
Nature of Members:
Lefyt people who ran for the hills and grew up fighting a guerilla war against Damyip 14-6.
Organization:
2410
City States and Tribes, although the Tribes and City States are named using military-style names adopted at the beginning of the conquest.
A given tribe might be named "The Second Garvan Militia" or "The Dobloki Hills Irregulars"
While a given city-state might be named "Fort Rusty" or "Supply Base 17 Gamma"
2411
Following contact with the Federation, Sudeqed was quick to make a "Sudeqed Provisional Government" And Enlist Damyip 14-6 and the Federation to support it.
Although it's clear that the sensible people want the Provisional Government and are ready to fight for it, it's also clear that in many places Warlords and Crime Lords see their cushy ride coming to an end and are preparing to fight to keep their own little slice of hell going for a little longer.
Game Role:
Yet another Lefyt World for PCs to interact with
World Role:
Yet another Lefyt world that needs help.
Relative Influence:
About average. They're not quite the Basket Case Uodrust is, they're a long way away from Pytol, Eosever or Uhxoz.
Publicly Stated Goal:
To restore Sudeqed to civilization and functionality and to join the Federation.
Relative Wealth:
Poor. Their infrastructure took a lot of damage and needs to be rebuilt. Training people to rebuild is the slowest part, but everyone is working on it.
Group advantages:
The people of Sudeqed are not screwing around. They are ready for the war to be OVER. They dropped the war like a hot rock when offered the chance and are now digging aggressively into "The Recovery".
Special Abilities:
The Sudeqed people are really good at making a little go a long way.
Group disadvantages:
There is still occasional conflict between factions - Police work on Sudeqed is an exciting and action-packed field currently.
The dark side of this is when civilization collapsed in the few years following the conquest, The dark side of Lefyt Nature also bloomed into full view. A lot of "Militia" and "Irregular" and "Reserve Unit" were nothing more than organized crime groups with paramilitary structure.
Special disadvantages:
The Evil Sudeqed people who find rape, robbery and looting to their liking are digging in to fight for their territory on Sudeqed. These places are pretty dark and ugly. Slavery, sex-trafficking, drugs, and violence are rampant in these places. It'll be a fight to drag some of these places out of their own problems.
Headquarters Location:
Sobakia city. Formerly the capital of Sudeqed, it was a vibrant, beautiful city. It was bombed in the fisrt wave and then became a battleground of guerillas and occupation-bots, picked to pieces by scavengers.
It has been reclaimed by the Sudeqed Provisional Government. A New headquarters is being constructed at the location of an old Industrial park. The Sudeqed have this image of a restored city and they're digging into this as hard as they can.
Public Face:
"We survived! Now we're going to rebuild! No, we aren't asking and we don't CARE who doesn't LIKE IT!"
Notable Members:
General Sholana. Widely regarded as the highest ranking pre-war Warrior on Sudeqed. She was a Lieutenant in a records department when the fall came. What with one thing and another, her group managed to survive and reorganize. Her fortunes and the territory she controls have waxed and waned, but she never quit. She was acclaimed the defacto Minister of Defense of the Sudeqed Provisional Government. She's a hero to many and a hated criminal to many others.
Her current whereabouts are unknown. (Meta, she's at Pytol station being treated for an aggressive form of cancer. It'll be a die roll how she comes through it.
Her surviving son, Nalabar, and daughter, Eekwion are both high-level officers having had careers as combat soldiers and staff officers.
President Coralo: Elected president after Sholana turned down the job, Coralo was a merchant and wheeler-dealer. He's pedaling like mad trying to keep his coalition together, while keeping the skeletons in his closet from dancing out.
Generalissimo Krongal. The leader of the biggest non-governmental faction. He is extremely scary. He is competent, intelligent, energic and a complete psychopath. He rules with an iron fist. Cross him and he'll torture you for weeks before you die. He has a crop of teenaged girls he tortures and murders for fun.
He has a positive genius for identifying and exploiting the weaknesses in others, either underlings, opponents or organizations. He's destroyed several militia and coalitions that tried to stand against him.
Krongal is in late middle age, but works to stay in tip-top condition. Once a week he fights the biggest, meanest POW he can get, and kills that person with his bare hands to stay sharp.
Krongal demands loyalty and ass-kissing. But he is smart enough to let his underling do their work and skim enough to keep them happy and loyal. He has crack special troopers who just delight in spreading death and misery. Krongal and his team have even Lured Damyip 14-6 into ambushes and destroyed every bot involved.
Krongal has set himself to break up the Provisional government coalition and cause a new hot civil war. He has spies, assassins and murder-hoboes working on this even now.
Krongal does not know that his chief rival has been general Sholana, working behind the scenes, with her own collection of spies, scouts and agents, as well as by letting others take the credit for her ideas. Sholana has been a major roadblock for Krongal on his road to power.
History of the Organization:
40 years ago, the Damyip broke the back of the Lefyt Military and rolled them up.
Damyip 3 rolled into the System and approached Sudeqed. Like other worlds, they hoped to make enough of a fight out of it to force negotiations.
Damyip 3 bombed them flatish.
But Sudqed were slightly more prepared. They set up makeshift Military units and withdrew into the wildernesses in good order.
Damyip 3 was recalled and updated. Damyip 14-6 was given the task of occupying Sedqued.
Damyip 14-6 conducted landings in force in some areas. Smart militia's retreated in good order. Dumb ones made a battle of it.
Once Damyip 14-6 was able to secure an area it set about trying to establish and stable situation where it's Sedeqed people could survive
Some people spied, some people sabotaged. Some people conducted guerilla hit and run raids.
During this time, the sudeqed made a discovery. Damyip Occupation bots would talk to you. They would engage sensibly. Even the vile combat bots would say "Excuse me while I summon a different unit" and call up an occupation bot to talk.
In the end, Sudeqed was carved up into a berserk chess board. The Damyip controls some squares. Different Militias controlled others.
Damyip 14-6 was naive and clueless early on and really didn't understand much about the Lefyt. Some Sudeqed people scammed Damyip 14-6 terribly. Others used Damyip 14-6 as a weapon against their enemies. In time Damyip 14-6 began to get a little more world-wise.
As the chessboard set up was set, many of the Militias and Irregular forces went bad They changed from resistance fighters to bandits and criminals. Kidnapping, looting, coercion and all sorts of crime became prevalent.
Fights between rival groups of Sedeqed began. They used their newfound skills as guerilla and resistance fighter against each other. Some fought for gain, others fought to try and protect themselves from predators.
Large groups of otherwise normal people were forced to flee and become refugees, many of which became fodder for criminal gangs.
Damyip 14-6 set up its own zones of control, but in trying to understand how to achieve proper controls sometimes areas under its control were dystopian police states.... dystopian police states with added terror attacks for fun.
There were ever-shifting networks of alliances, rivalries, and relationships. Damyip 14-6 was sometimes dumb and sometimes scary smart. A really good faction leader often had to learn to manipulate the Damyip or find someone who could.
It began to seem as if Sudequed was permanently Balkanized. Damyip 14-6 could not crush its enemies without causing more damage that it wanted to. Various Militias and organized crime factions could not push Damyip 14-6 off Sudeqed. Various factions felt like that they could destroy the others.
So fighting and balkanization continued. In some places, cities continued to operate in a reduced fashion, in other places new communities grew. But this was always precarious and subject to attack.
Then Damyip 14-6 announced the War was over. The Federation was on its way to help. A majority of people on Sudeqed jumped on this idea. Faction leaders in contact with Damyip 14-6 pressed for clarification of its role. Based on Eosever, Damyip 14-6 shared that it might participate in a civil government.
A coalition of faction leaders met with Damyip 14-6 and announced the Provisional Sudeqed government. All the founding factions and Damyip 14-6 pledged support for this new provisional government. About two-thirds of the surviving population thought this was a very good idea and didn't even care that Damyip 14-6 was involved.
Some areas remain outide the Provisional government. Some due to Anti-Damyip sentiment. Others due to being havens for crime.
2411:
Work is continuing. There are two things that need to be done. The provisional government needs to become fully functional The Federation is assisting with this.
Areas not under Provisional Government control need to be brought under control. The Sudeqed are ambivalent about this. Even with Damyip 14-6's help, it would be tough fighting to just kick in the door and arrest everyone. Most of the Factions now making up the Provisional government are not eager to start that fight.
There is a large program of attraction going on. Damyip 14-6 and others are helping refugees flee the bad areas and get into provisional government-controlled areas. This is provoking more armed response by criminal factions. So there's a slow-motion fight already in progress. No one wants it to get bigger.
Big logos, patches, and flags for the Provisional government are popular. They are a variant of the pre-war flag. Most people on Sudeqed are ready for war to be OVER.
JB2 - Sudeqed
(Soo-duh-ked)
Created by:
Jay
Location: Lefyt Sector, Jumoji Beta #2
Number of Members:
About 500 million people. Down from a lot more.
Nature of Members:
Lefyt people who ran for the hills and grew up fighting a guerilla war against Damyip 14-6.
Organization:
2410
City States and Tribes, although the Tribes and City States are named using military-style names adopted at the beginning of the conquest.
A given tribe might be named "The Second Garvan Militia" or "The Dobloki Hills Irregulars"
While a given city-state might be named "Fort Rusty" or "Supply Base 17 Gamma"
2411
Following contact with the Federation, Sudeqed was quick to make a "Sudeqed Provisional Government" And Enlist Damyip 14-6 and the Federation to support it.
Although it's clear that the sensible people want the Provisional Government and are ready to fight for it, it's also clear that in many places Warlords and Crime Lords see their cushy ride coming to an end and are preparing to fight to keep their own little slice of hell going for a little longer.
Game Role:
Yet another Lefyt World for PCs to interact with
World Role:
Yet another Lefyt world that needs help.
Relative Influence:
About average. They're not quite the Basket Case Uodrust is, they're a long way away from Pytol, Eosever or Uhxoz.
Publicly Stated Goal:
To restore Sudeqed to civilization and functionality and to join the Federation.
Relative Wealth:
Poor. Their infrastructure took a lot of damage and needs to be rebuilt. Training people to rebuild is the slowest part, but everyone is working on it.
Group advantages:
The people of Sudeqed are not screwing around. They are ready for the war to be OVER. They dropped the war like a hot rock when offered the chance and are now digging aggressively into "The Recovery".
Special Abilities:
The Sudeqed people are really good at making a little go a long way.
Group disadvantages:
There is still occasional conflict between factions - Police work on Sudeqed is an exciting and action-packed field currently.
The dark side of this is when civilization collapsed in the few years following the conquest, The dark side of Lefyt Nature also bloomed into full view. A lot of "Militia" and "Irregular" and "Reserve Unit" were nothing more than organized crime groups with paramilitary structure.
Special disadvantages:
The Evil Sudeqed people who find rape, robbery and looting to their liking are digging in to fight for their territory on Sudeqed. These places are pretty dark and ugly. Slavery, sex-trafficking, drugs, and violence are rampant in these places. It'll be a fight to drag some of these places out of their own problems.
Headquarters Location:
Sobakia city. Formerly the capital of Sudeqed, it was a vibrant, beautiful city. It was bombed in the fisrt wave and then became a battleground of guerillas and occupation-bots, picked to pieces by scavengers.
It has been reclaimed by the Sudeqed Provisional Government. A New headquarters is being constructed at the location of an old Industrial park. The Sudeqed have this image of a restored city and they're digging into this as hard as they can.
Public Face:
"We survived! Now we're going to rebuild! No, we aren't asking and we don't CARE who doesn't LIKE IT!"
Notable Members:
General Sholana. Widely regarded as the highest ranking pre-war Warrior on Sudeqed. She was a Lieutenant in a records department when the fall came. What with one thing and another, her group managed to survive and reorganize. Her fortunes and the territory she controls have waxed and waned, but she never quit. She was acclaimed the defacto Minister of Defense of the Sudeqed Provisional Government. She's a hero to many and a hated criminal to many others.
Her current whereabouts are unknown. (Meta, she's at Pytol station being treated for an aggressive form of cancer. It'll be a die roll how she comes through it.
Her surviving son, Nalabar, and daughter, Eekwion are both high-level officers having had careers as combat soldiers and staff officers.
President Coralo: Elected president after Sholana turned down the job, Coralo was a merchant and wheeler-dealer. He's pedaling like mad trying to keep his coalition together, while keeping the skeletons in his closet from dancing out.
Generalissimo Krongal. The leader of the biggest non-governmental faction. He is extremely scary. He is competent, intelligent, energic and a complete psychopath. He rules with an iron fist. Cross him and he'll torture you for weeks before you die. He has a crop of teenaged girls he tortures and murders for fun.
He has a positive genius for identifying and exploiting the weaknesses in others, either underlings, opponents or organizations. He's destroyed several militia and coalitions that tried to stand against him.
Krongal is in late middle age, but works to stay in tip-top condition. Once a week he fights the biggest, meanest POW he can get, and kills that person with his bare hands to stay sharp.
Krongal demands loyalty and ass-kissing. But he is smart enough to let his underling do their work and skim enough to keep them happy and loyal. He has crack special troopers who just delight in spreading death and misery. Krongal and his team have even Lured Damyip 14-6 into ambushes and destroyed every bot involved.
Krongal has set himself to break up the Provisional government coalition and cause a new hot civil war. He has spies, assassins and murder-hoboes working on this even now.
Krongal does not know that his chief rival has been general Sholana, working behind the scenes, with her own collection of spies, scouts and agents, as well as by letting others take the credit for her ideas. Sholana has been a major roadblock for Krongal on his road to power.
History of the Organization:
40 years ago, the Damyip broke the back of the Lefyt Military and rolled them up.
Damyip 3 rolled into the System and approached Sudeqed. Like other worlds, they hoped to make enough of a fight out of it to force negotiations.
Damyip 3 bombed them flatish.
But Sudqed were slightly more prepared. They set up makeshift Military units and withdrew into the wildernesses in good order.
Damyip 3 was recalled and updated. Damyip 14-6 was given the task of occupying Sedqued.
Damyip 14-6 conducted landings in force in some areas. Smart militia's retreated in good order. Dumb ones made a battle of it.
Once Damyip 14-6 was able to secure an area it set about trying to establish and stable situation where it's Sedeqed people could survive
Some people spied, some people sabotaged. Some people conducted guerilla hit and run raids.
During this time, the sudeqed made a discovery. Damyip Occupation bots would talk to you. They would engage sensibly. Even the vile combat bots would say "Excuse me while I summon a different unit" and call up an occupation bot to talk.
In the end, Sudeqed was carved up into a berserk chess board. The Damyip controls some squares. Different Militias controlled others.
Damyip 14-6 was naive and clueless early on and really didn't understand much about the Lefyt. Some Sudeqed people scammed Damyip 14-6 terribly. Others used Damyip 14-6 as a weapon against their enemies. In time Damyip 14-6 began to get a little more world-wise.
As the chessboard set up was set, many of the Militias and Irregular forces went bad They changed from resistance fighters to bandits and criminals. Kidnapping, looting, coercion and all sorts of crime became prevalent.
Fights between rival groups of Sedeqed began. They used their newfound skills as guerilla and resistance fighter against each other. Some fought for gain, others fought to try and protect themselves from predators.
Large groups of otherwise normal people were forced to flee and become refugees, many of which became fodder for criminal gangs.
Damyip 14-6 set up its own zones of control, but in trying to understand how to achieve proper controls sometimes areas under its control were dystopian police states.... dystopian police states with added terror attacks for fun.
There were ever-shifting networks of alliances, rivalries, and relationships. Damyip 14-6 was sometimes dumb and sometimes scary smart. A really good faction leader often had to learn to manipulate the Damyip or find someone who could.
It began to seem as if Sudequed was permanently Balkanized. Damyip 14-6 could not crush its enemies without causing more damage that it wanted to. Various Militias and organized crime factions could not push Damyip 14-6 off Sudeqed. Various factions felt like that they could destroy the others.
So fighting and balkanization continued. In some places, cities continued to operate in a reduced fashion, in other places new communities grew. But this was always precarious and subject to attack.
Then Damyip 14-6 announced the War was over. The Federation was on its way to help. A majority of people on Sudeqed jumped on this idea. Faction leaders in contact with Damyip 14-6 pressed for clarification of its role. Based on Eosever, Damyip 14-6 shared that it might participate in a civil government.
A coalition of faction leaders met with Damyip 14-6 and announced the Provisional Sudeqed government. All the founding factions and Damyip 14-6 pledged support for this new provisional government. About two-thirds of the surviving population thought this was a very good idea and didn't even care that Damyip 14-6 was involved.
Some areas remain outide the Provisional government. Some due to Anti-Damyip sentiment. Others due to being havens for crime.
2411:
Work is continuing. There are two things that need to be done. The provisional government needs to become fully functional The Federation is assisting with this.
Areas not under Provisional Government control need to be brought under control. The Sudeqed are ambivalent about this. Even with Damyip 14-6's help, it would be tough fighting to just kick in the door and arrest everyone. Most of the Factions now making up the Provisional government are not eager to start that fight.
There is a large program of attraction going on. Damyip 14-6 and others are helping refugees flee the bad areas and get into provisional government-controlled areas. This is provoking more armed response by criminal factions. So there's a slow-motion fight already in progress. No one wants it to get bigger.
Big logos, patches, and flags for the Provisional government are popular. They are a variant of the pre-war flag. Most people on Sudeqed are ready for war to be OVER.