[TFT6] Holograms

Role-playing discussion and such.
Post Reply
jayphailey
Posts: 273
Joined: Tue May 29, 2018 7:50 pm

[TFT6] Holograms

Post by jayphailey » Sat Oct 05, 2019 4:02 am

A note on Holograms - They come in 3 modes

Mode 1 - Classic - this is an AI running on a remote machine who manfiests a holographic persona to interact with, uses holograms and force fields to simulate having a solid body when convenient.


Mode 2 - Mobile - In this case the Hologram is an AI running on a dedicated unit.

The Original was EMH Mk 1 who acquired a 29th-century mobile holoprojector.

25th-century holoprojectors are much more bulky units, composed of a cylinder with a globe on top. This device floats and manifests the hologram of the selected persona, using force fields to simulate touching and to manipulate objects.

Mode 3 Robust Mobile - This case is for combat and survival purposes. The Hologram is run on a dedicated brain inside a robotic skeleton. The skeleton is tuned to the size and proportions desired by the Holographic person and their hologram is projected over it. The unit usually has hands designed to mimic the size and shape of the selected persona.

This device is more limited than the classic and mobile forms. But it uses far less energy and is less vulnerable to disruption, blocking or technological dampening efforts than the other forms. Holograms desscribe it as a sort of armored exoskeleton for holograms.

As Starfleet of this timeline is using a lot of Holograms and AIs to help with the war, consideration is given to their survivability and comfort.

Each Starship is equipped with a system designed to run numerous AIs and allow them to manifest holograms at convenient and approptiate places, But this system has limited access to the ship's main computers to prevent hostile AIs from taking over as easily.

jayphailey
Posts: 273
Joined: Tue May 29, 2018 7:50 pm

Re: [TFT6] Holograms

Post by jayphailey » Sat Oct 05, 2019 4:03 am

Note, there are a number of Androids mong the crews of TFT6, as well.

jayphailey
Posts: 273
Joined: Tue May 29, 2018 7:50 pm

Re: [TFT6] Holograms

Post by jayphailey » Sat Oct 05, 2019 4:09 am

Crew "Quality"

Star Trek Online uses this method to measure almost everything in the game.

White - this is a the common garden variety object. This represents a perfectly competent but in no way exceptional crew person.

Green - this represents an above average crew person

Blue - The Represents an exceptional crew person, of notable talent and skill

Purple - This is someone who is as good as it ever gets. Spock and McCoy are purple officers.

In devices this goes further

Double Purple is super-Purple. it's Purple plus one.

Gold is legendary status. Hard core STO players consider themselves under equipped if their gear isn't all gold.

There's one gold Duty Officer - the EMH Mk 1, which players get awarded for completing the Delta Quadrant plot line.

jayphailey
Posts: 273
Joined: Tue May 29, 2018 7:50 pm

Re: [TFT6] Holograms

Post by jayphailey » Sat Oct 05, 2019 4:12 am

In my mind the quality level of the Hologram related to their complexity of programming and how advanced they are.

White - the EMH at the start of Voyager.

Green - better

Blue - Much Better

Purple - the best currently running.

As they get time and resources, Holograms and photonic technicians are upgrading older holograms with updated kernals and core programming, rendering them progressively better.

Ugh. Swimmy brain. Will come back to this one later

User avatar
Innkeeper
Site Admin
Posts: 174
Joined: Sat May 26, 2018 6:34 am
Location: At the Bar
Contact:

Re: [TFT6] Holograms

Post by Innkeeper » Sat Oct 05, 2019 8:39 pm

TFT6? Elections are cheep? Please to use more of them.
-- The Innkeeper

jayphailey
Posts: 273
Joined: Tue May 29, 2018 7:50 pm

Re: [TFT6] Holograms

Post by jayphailey » Mon Oct 14, 2019 9:47 pm

Task Force Taffy Six.

I am using [TFT6] as a tag for things about it, so you can find or screen them, as suits you.

Post Reply