Wall of Thorns (Conjuration/Summoning)
Level: 4
Range: 80 yards
Components: V, S
Duration: 1 turn/level
Casting Time: 1 round
Area of Effect: One 10 foot cube/level
Saving Throw: None
The wall of thorns spell creates a barrier of very tough, pliable tangled brush bearing needle-sharp thorns as long as a person's finger. Any creature breaking through (or crashing into) the wall of thorns suffers 8 points of damage, plus an additional amount of damage equal to the creature's AC. Negative Armor Class subtracts from the base 8 points damage, but no adjustment is made for dexterity. Any creature within the area of effect of the spell when it is cast crashes into the wall of thorns, and must break through to move. The damage is based on each 10 foot thickness of the barrier.
If the wall of thorns is chopped at it takes at least four turns to cut a path through a 10 foot thickness. Normal fire cannot harm the barrier, but magical fires burn away the barrier in two turns, creating a wall of fire effect while doing so. In this case the cool side of the wall is that closest to the caster of the thorn wall.
The nearest edge of the wall of thorns appears where the caster wills, up to 80 yards distant. The spell lasts for one turn for each level of the caster. It covers one 10 foot cube per level of the caster, in any shape the caster desires. Note that those creatures with the ability to move through overgrown areas are not hindered by this barrier. The caster can dismiss the barrier at will.
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The Above is a work of fiction. All professions are fictional, any resemblance to professions living or dead is coincidental.
Copyright © Garry Stahl: December 2000. All rights reserved, re-print only with permission.