Polymorph Others (Alteration)
Level: 3
Range: 5 yards/level
Components: V, S
Duration: Permanent
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Negate
The polymorph other spell is a powerful magic that completely alters the form and ability, and possibly the personality and mentality, of the recipient. Of course while a creature with a lower intelligence can be polymorphed in form into something with a higher intelligence, it will not gain that creature's mental ability. The reverse, polymorphing a higher intelligence creature into one of significantly lower intelligence, results in a creature much more intelligent that appearances would lead one to believe.
The polymorphed creature must succeed on a system shock roll to see if it survives the change. After this it must make a special intelligence check to see if it retains tis personality (see following). The polymorphed creature acquires the form and physical abilities of the creature it has been polymorphed into, while retaining its own mind. Form includes natural armor class, physical movement abilities, and attack routines. Magical abilities are not included. Hit points and saving throws do nor change from the original form. Noncorporeal forms cannot be assumed. Natural shapeshifters (lycanthrops, dopplegangers, higher level druids, etc.) are affected for only one round, after which they can resume their normal form. As class and level are not attributes of form, abilities derived from either cannot be gained by this spell, nor can exact ability scores be specified.
If slain the polymorphed creature reverts to its original form (it's still dead though).
When the polymorph occures the creature's equipment, if any, melds into the new form. Magic items of a protective nature or those that require only thought or word to activate will still function, provided they need not be held or presented in any manner. A change in form that is very similar, such has human to elf, will not alter the items on the body. As a general rule, any change that would require the item to alter, in order to fit, will cause the item to meld. The creature retains its metal abilities, including spell use, provided the new form can perform the proper verbal and somatic components.
When the physical change occures, there is a a base 100% chance that the subject's personality and mentality change into that of the new form (i.e. a roll of 20 or less on a d20). For each point of intelligence of the subject, subtract 1 from the base chance on a d20. The chance for assumption of the new form is checked according to the intelligence class of the creature as shown below: